V'Ren Ramotar



V’Ren Ramotar #2
Male mul psychic warrior 3 (Ultimate Psionics 53)
NG Medium humanoid (dwarf, human)
Init 2; Senses darkvision; Perception +9


AC 20, touch 12, flat-footed 18 (6 armor, 2 Dex, +2 shield)
hp 45 (3d8
Fort 6, Ref 3, Will 4


Speed 30 ft. (20 ft. in armor)
Melee kitar +6 (1d10
Psychic Warrior Powers Known (power points 10, ML 3rd; concentration 6)
   1st—empty mind (path), karak’s expansion, metaphysical weapon (path), offensive precognition, offensive prescience, stomp (DC 14)


Str 19, Dex 14, Con 17, Int 13, Wis 16, Cha 10
Base Atk
2; CMB +6; CMD 18
Feats Psionic Body, Psionic Talent, Speed Of Thought, Toughness
Skills Acrobatics +2 (-2 to jump), Autohypnosis +9, Climb +3, Intimidate +3, Knowledge (psionics) +7, Perception +9
Languages Common, Dwarven
SQ dwarven blood, extended activity, maneuver (weaponmaster’s path), nonlethal damage resistance 1/-, path power, tireless, trance (weaponmaster’s path), warrior’s path, warrior’s path (weaponmaster path)
Other Gear shell armor, heavy wooden shield, kitar, bedroll, blanketAPG, crowbar, explorer’s outfit, flint and steel, grappling hook, lamp, mirror, sewing needle, silk rope (50 ft.), torch, trail rations (5), waterskin (3), 67 gp, 2 sp, 9 cp

Special Abilities

Darkvision (30 feet) You can see in the dark (black and white vision only).
Dwarven Blood For all effects related to race, a mul is considered a dwarf. Muls, for example, are just as vulnerable to effects that affect dwarves as their dwarf ancestors are, and they can use magic items that are only usable by dwarves.
Extended Activity Muls may engage in up to 12 hours of hard labor or forced marching without suffering from fatigue.
Maneuver (Weaponmaster’s Path) Maneuver: Beginning at 3rd level, you can expend your psionic focus as an immediate action when an enemy attacks you to make a single melee attack against that enemy and then take a 5-foot step. The enemy’s attack is resolved before you take
Nonlethal Damage Resistance 1/- Muls are difficult to subdue, and do not notice minor bruises, scrapes, and other discomforts that pain creatures of other races.
Path Power (Empty Mind [Path]) (Ex) Gain a bonus power related to your path.
Psionic Body Bonus HP +6
Psionic Talent Gain 2 or 1 extra power points.
Speed of Thought When focused speed +10ft or +30ft when you expend focus.
Tireless Muls get a +4 racial bonus to checks for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). This bonus stacks with the Endurance feat. This bonus may also be applied to savings throws agai
Trance (Weaponmaster’s Path) +1 When psi-focused gain a competence bonus on manufactured weapons.
Warrior’s Path (Ex) Gain benefits based on a specific warrior path.


V'Ren Ramotar

Dark Sun Bergen RaychSeldon